color bleed

Features you'd like to see in future versions, gripes, ideas..
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color bleed

Post by stuckon3d » Thu Aug 04, 2011 9:51 pm

GI would be a really nice addition to Light up. Is the one thing missing to match up the quality to lumenRT. Sure you can try to fake it using carefully placed lights but is not really the same.


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Re: color bleed

Post by AdamB » Fri Aug 05, 2011 5:51 am

LightUp has supported multiple light sources, GI (using Ambient Occlusion) and Color bleeding for quite a while.
Check out these Stills below where you can clearly see the white surfaces being colored by the bright surfaces nearby.


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Re: color bleed

Post by Pixero » Sun Aug 07, 2011 12:49 pm

Note that you can crank up colorbleed amount above 1 to make it more noticable.

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