I'm having a problem with the behavior of slightly partially transparent materials.
I essentially have two different 0-thickness objects. Object A has a partially transparent texture (95% opacity) applied to both its front and back faces. Object B has a different partially transparent texture (97%) applied to both its front and back faces as well.
When Object B is in front of Object A in a render, it becomes almost fully transparent, with Object A's texture showing through strongly and Object B's only very weakly, when I would expect the reverse to be true.
Textures as they appear before rendering in LightUp
As they appear after:
Partially Transparent Texture Interplay
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- Posts: 12
- Joined: Mon Mar 05, 2018 1:50 pm
Re: Partially Transparent Texture Interplay
Have you tried adding some thickness to geometry for both A and B? Sometimes material transparency and light don't work very well together when you have 0-thickness objects. (generally in most renderers in my experience, not just LightUp)
Tim